Files
DasTetris/tetris_config.py
T

234 lines
6.2 KiB
Python

import dataclasses
import json
import os.path
import sys
from enum import Enum
import pygame
from Serializer import EnumSerializer
# Resolve configs next to the script (or next to the executable when frozen by PyInstaller),
# so the game does not depend on the current working directory
BASE_DIR = os.path.dirname(sys.executable if getattr(sys, 'frozen', False) else os.path.abspath(__file__))
CONFIG_DIR = os.path.join(BASE_DIR, 'configs')
CONFIG_JSON = os.path.join(CONFIG_DIR, 'config.json')
CONFIG_BLOCKS_JSON = os.path.join(CONFIG_DIR, 'blocks.json')
CONFIG_ADD_BLOCKS_JSON = os.path.join(CONFIG_DIR, 'blocks_ADD.json')
# Default configs ('*_000.json') are used when the local ones above are absent
DEFAULT_SUFFIX = '_000'
@dataclasses.dataclass
class Block:
name: str
color: tuple[int, int, int]
min_score: int
shapes: list
class BlockType(Enum):
"""
Define block types with their shapes and colors
All shapes draws starting in top left corner from left to right
Every line mean the share rotated in clockwise direction
"""
O = {
'name': 'Square',
'color': (255, 255, 0), # Yellow
'min_score': 0,
'shapes': [
[
[1, 1],
[1, 1]
]
]
}
I = {
'name': 'Line',
'color': (0, 255, 255), # Cyan
'min_score': 0,
'shapes': [
[[1, 1, 1, 1]],
[[1], [1], [1], [1]]
]
}
I3 = {
'name': 'Line3',
'color': (55, 180, 210),
'min_score': 0,
'shapes': [
[[1, 1, 1]],
[[1], [1], [1]]
]
}
L = {
'name': 'L-Shape',
'color': (255, 0, 255), # Magenta
'min_score': 0,
'shapes': [
[[1, 0], [1, 0], [1, 1]],
[[1, 1, 1], [1, 0, 0]],
[[1, 1], [0, 1], [0, 1]],
[[0, 0, 1], [1, 1, 1]]
]
}
J = {
'name': 'J-Shape',
'color': (0, 0, 255), # Blue
'min_score': 900,
'shapes': [
[[0, 1], [0, 1], [1, 1]],
[[1, 0, 0], [1, 1, 1]],
[[1, 1], [1, 0], [1, 0]],
[[1, 1, 1], [0, 0, 1]]
]
}
S = {
'name': 'S-Shape',
'color': (0, 255, 0), # Green
'min_score': 1000,
'shapes': [
[[0, 1, 1], [1, 1, 0]],
[[1, 0], [1, 1], [0, 1]]
]
}
Z = {
'name': 'Z-Shape',
'color': (255, 0, 0), # Red
'min_score': 2500,
'shapes': [
[[1, 1, 0], [0, 1, 1]],
[[0, 1], [1, 1], [1, 0]]
]
}
T = {
'name': 'T-Shape',
'color': (255, 255, 255), # White
'min_score': 2500,
'shapes': [
[[1, 1, 1], [0, 1, 0]],
[[1, 0], [1, 1], [1, 0]],
[[0, 1, 0], [1, 1, 1]],
[[0, 1], [1, 1], [0, 1]]
]
}
BLOCK_TYPE = BlockType
# Key configuration
KEY_CONFIG = {
'left': pygame.K_LEFT,
'right': pygame.K_RIGHT,
'rotate': pygame.K_UP,
'drop': pygame.K_DOWN,
'pause': pygame.K_p,
'restart': pygame.K_r,
'exit': pygame.K_ESCAPE
}
CONTROLS_TEXT = [
"Controls:",
"Left/Right Move",
"Up - Rotate",
"Dn - Drop",
"P - Pause",
"R - Restart",
"ESC - Exit"
]
# Store width configuration
STORE_WIDTH = 10 # number of blocks wide
BLOCK_SIZE = 30 # pixels per block
# Colors
COLORS = {
'background': (20, 20, 40),
'field': (30, 30, 60),
'border': (100, 100, 150),
'text': (255, 255, 255),
'game_over': (255, 0, 0)
}
HIGH_SCORE_INC_SPEED = False
def store_config():
blocks_to_save = {'ALL_BLOCKS': BlockType}
es = EnumSerializer()
es.save_to_file(blocks_to_save, CONFIG_BLOCKS_JSON)
config_to_save = {
'CONFIG': {
'keys': KEY_CONFIG,
'controls_text': CONTROLS_TEXT,
'colors': COLORS,
'store_width': STORE_WIDTH,
'block_size': BLOCK_SIZE
}
}
es.save_to_file(config_to_save, CONFIG_JSON)
def _config_path(path: str) -> str | None:
"""Return the local config path, or its '*_000.json' default if the local one is absent"""
if os.path.isfile(path):
return path
root, ext = os.path.splitext(path)
default = root + DEFAULT_SUFFIX + ext
return default if os.path.isfile(default) else None
def _fail(message: str):
print(f'Config error: {message}')
sys.exit(10)
def _read_json(path: str) -> dict:
try:
with open(path, encoding='utf-8') as fd:
return json.load(fd)
except (OSError, json.JSONDecodeError) as e:
_fail(f'cannot read {path}: {e}')
def load_config():
global KEY_CONFIG, COLORS, CONTROLS_TEXT, STORE_WIDTH, BLOCK_SIZE, BLOCK_TYPE, HIGH_SCORE_INC_SPEED
es = EnumSerializer
config_path = _config_path(CONFIG_JSON)
blocks_path = _config_path(CONFIG_BLOCKS_JSON)
if config_path is None or blocks_path is None:
_fail(f'no config files were found in {CONFIG_DIR}')
_read_json(config_path) # validate JSON syntax with a clear message
try:
config = es.load_from_file(config_path)['CONFIG']
KEY_CONFIG = config['keys']
CONTROLS_TEXT = config['controls_text']
COLORS = config['colors']
STORE_WIDTH = config['store_width']
BLOCK_SIZE = config['block_size']
except (KeyError, TypeError) as e:
_fail(f'missing key {e} in {config_path}')
HIGH_SCORE_INC_SPEED = str(config.get('high_score_inc_speed', False)).lower() == 'true'
try:
blocks0 = _read_json(blocks_path)['ALL_BLOCKS']['members']
except (KeyError, TypeError) as e:
_fail(f'missing key {e} in {blocks_path}')
blocks1 = {}
add_blocks_path = _config_path(CONFIG_ADD_BLOCKS_JSON)
if add_blocks_path is not None:
try:
blocks1 = _read_json(add_blocks_path)['ADDITIONAL_BLOCKS']['members']
except (KeyError, TypeError) as e:
_fail(f'missing key {e} in {add_blocks_path}')
blocks = blocks0 | blocks1
if not any(block['min_score'] <= 0 for block in blocks.values()):
_fail('at least one block must have min_score 0')
BLOCK_TYPE = Enum('BlockType', blocks)
if __name__ == '__main__':
pass