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5 Commits

Author SHA1 Message Date
Anry Das
85a233f33c Added new additional blocks 2025-11-16 09:51:58 +02:00
Anry Das
53b8db31bc Added new base block 2025-11-16 09:20:27 +02:00
Anry Das
b050fd9029 Added new additional blocks 2025-11-16 09:13:15 +02:00
Anry Das
a04e422547 Added config to increase or decrease game speed when score rising 2025-11-16 09:12:29 +02:00
Anry Das
836f635a6b Some improvements and corrections. Added 'Dot' 1x1 sape 2025-11-15 16:22:24 +02:00
5 changed files with 165 additions and 60 deletions

View File

@ -19,6 +19,15 @@
[[1,1,1,1]],[[1],[1],[1],[1]]
]
},
"I3": {
"name": "Line3",
"color": [55,180,210],
"min_score": 0,
"shapes": [
[[1,1,1]],
[[1],[1],[1]]
]
},
"L": {
"name": "L-Shape",
"color": [255, 0, 255],

View File

@ -3,6 +3,14 @@
"__type__": "EnumClass",
"name": "BlockType",
"members": {
"D": {
"name": "Dot",
"color": [10, 100, 35],
"min_score": 3500,
"shapes": [
[[1]]
]
},
"U": {
"name": "U-Shape",
"color": [135, 135, 135],
@ -43,6 +51,113 @@
"shapes": [
[[0, 1, 0], [1, 1, 1], [0, 1, 0]]
]
},
"Cn": {
"name": "Corner",
"color": [15, 180, 180],
"min_score": 5000,
"shapes": [
[[1, 0], [1, 1]],
[[1, 1], [1, 0]],
[[1, 1], [0, 1]],
[[0, 1], [1, 1]]
]
},
"CN": {
"name": "Corner+",
"color": [15, 15, 180],
"min_score": 4000,
"shapes": [
[[1, 0, 0], [1, 0, 0], [1, 1, 1]],
[[1, 1, 1], [1, 0, 0], [1, 0, 0]],
[[1, 1, 1], [0, 0, 1], [0, 0, 1]],
[[0, 0, 1], [0, 0, 1], [1, 1, 1]]
]
},
"W": {
"name": "Dabl",
"color": [180, 25, 230],
"min_score": 15000,
"shapes": [
[[1, 0, 0], [1, 1, 0], [0, 1, 1]],
[[0, 1, 1], [1, 1, 0], [1, 0, 0]],
[[1, 1, 0], [0, 1, 1], [0, 0, 1]],
[[0, 0, 1], [0, 1, 1], [1, 1, 0]]
]
},
"Z1": {
"name": "Zet",
"color": [170, 25, 130],
"min_score": 25000,
"shapes": [
[[1, 1, 0], [0, 1, 0], [0, 1, 1]],
[[0, 0, 1], [1, 1, 1], [1, 0, 0]]
]
},
"I2": {
"name": "Line2",
"color": [50, 25, 60],
"min_score": 25000,
"shapes": [
[[1, 1]],
[[1], [1]]
]
},
"P": {
"name": "P",
"color": [240, 170, 40],
"min_score": 30000,
"shapes": [
[[1, 1], [1, 1], [1, 0]],
[[1, 1, 1], [0, 1, 1]],
[[0, 1], [1, 1], [1, 1]],
[[1, 1, 0], [1, 1, 1]]
]
},
"F": {
"name": "F",
"color": [135, 110, 65],
"min_score": 30000,
"shapes": [
[[0, 1, 1], [1, 1, 0], [0, 1, 0]],
[[0, 1, 0], [1, 1, 1], [0, 0, 1]],
[[0, 1, 0], [0, 1, 1], [1, 1, 0]],
[[1, 0, 0], [1, 1, 1], [0, 1, 0]]
]
},
"S1": {
"name": "S1",
"color": [240, 110, 20],
"min_score": 30000,
"shapes": [
[[1, 0], [1, 0], [1, 1], [0, 1]],
[[0, 1, 1, 1], [1, 1, 0, 0]],
[[1, 0], [1, 1], [0, 1], [0, 1]],
[[0, 0, 1, 1], [1, 1, 1, 0]]
]
},
"L1": {
"name": "L1",
"color": [45, 95, 175],
"min_score": 30000,
"shapes": [
[[1, 0], [1, 0], [1, 0], [1, 1]],
[[1, 1, 1, 1], [1, 0, 0, 0]],
[[1, 1], [0, 1], [0, 1], [0, 1]],
[[0, 0, 0, 1], [1, 1, 1, 1]]
]
},
"F1": {
"name": "F1",
"color": [240, 230, 60],
"min_score": 30000,
"shapes": [
[[0, 1], [1, 1], [0, 1], [0, 1]],
[[0, 0, 1, 0], [1, 1, 1, 1]],
[[1, 0], [1, 0], [1, 1], [1, 0]],
[[1, 1, 1, 1], [0, 1, 0, 0]]
]
}
}
}
}

View File

@ -65,6 +65,7 @@
}
},
"store_width": 10,
"block_size": 30
"block_size": 30,
"high_score_inc_speed": true
}
}

View File

@ -63,15 +63,15 @@ class TetrisGame:
# Initialize game
self.spawn_piece()
def get_block_min_score(self, block_type: cfg.BlockType) -> int:
def get_block_min_score(self, block_type: BLOCK_TYPE) -> int:
"""Get minimal score of block to be shown"""
return block_type.value['min_score']
def get_block_shapes(self, block_type: cfg.BlockType) -> List[List[List[int]]]:
def get_block_shapes(self, block_type: BLOCK_TYPE) -> List[List[List[int]]]:
"""Get all rotation shapes for a block type"""
return block_type.value['shapes']
def get_block_color(self, block_type: cfg.BlockType) -> Tuple[int, int, int]:
def get_block_color(self, block_type: BLOCK_TYPE) -> Tuple[int, int, int]:
"""Get color for a block type"""
return block_type.value['color']
@ -97,18 +97,18 @@ class TetrisGame:
self.current_block_rotation, self.current_block):
self.game_over = True
def choice_random_block(self) -> cfg.BlockType:
block: cfg.BlockType = random.choice(list(cfg.BlockType))
def choice_random_block(self) -> BLOCK_TYPE:
block: BLOCK_TYPE = random.choice(list(BLOCK_TYPE))
while self.get_block_min_score(block) > self.score:
block = random.choice(list(cfg.BlockType))
block = random.choice(list(BLOCK_TYPE))
return block
def get_block_shape(self, block_type: cfg.BlockType, rotation: int) -> List[List[int]]:
def get_block_shape(self, block_type: BLOCK_TYPE, rotation: int) -> List[List[int]]:
"""Get the shape matrix for a block at specific rotation"""
shapes = self.get_block_shapes(block_type)
return shapes[rotation % len(shapes)]
def can_place_block(self, x: int, y: int, rotation: int, block_type: cfg.BlockType) -> bool:
def can_place_block(self, x: int, y: int, rotation: int, block_type: BLOCK_TYPE) -> bool:
"""Check if a block can be placed at given position"""
shape = self.get_block_shape(block_type, rotation)
@ -130,7 +130,7 @@ class TetrisGame:
return True
def place_block(self, x: int, y: int, rotation: int, block_type: cfg.BlockType, block_id: int):
def place_block(self, x: int, y: int, rotation: int, block_type: BLOCK_TYPE, block_id: int):
"""Place a block on the field"""
shape = self.get_block_shape(block_type, rotation)
@ -176,7 +176,7 @@ class TetrisGame:
# Block can't move down, place it
self.place_block(self.current_block_x, self.current_block_y,
self.current_block_rotation, self.current_block,
list(cfg.BlockType).index(self.current_block) + 1)
list(BLOCK_TYPE).index(self.current_block) + 1)
# Check for complete lines
self.clear_lines()
@ -220,12 +220,20 @@ class TetrisGame:
elapsed = (current_ticks - self.last_time) / 1000.0 # Convert to seconds
self.last_time = current_ticks
if cfg.HIGH_SCORE_INC_SPEED:
if self.score > 5000:
self.fall_speed = 0.55
elif self.score > 10000:
self.fall_speed = 0.6
elif self.score > 15000:
self.fall_speed = 0.65
else:
if self.score > 5000:
self.fall_speed = 0.45
elif self.score > 10000:
self.fall_speed = 0.4
elif self.score > 15000:
self.fall_speed = 0.35
if not self.game_over and not self.paused:
self.fall_time += elapsed
@ -348,7 +356,7 @@ class TetrisRenderer:
for row_idx, row in enumerate(game.field):
for col_idx, cell in enumerate(row):
if cell != 0:
block_type = list(cfg.BlockType)[cell - 1]
block_type = list(BLOCK_TYPE)[cell - 1]
color = game.get_block_color(block_type)
x = self.field_x + col_idx * self.block_size
y = self.field_y + row_idx * self.block_size

View File

@ -23,6 +23,7 @@ class BlockType(Enum):
"""
Define block types with their shapes and colors
All shapes draws starting in top left corner from left to right
Every line mean the share rotated in clockwise direction
"""
O = {
'name': 'Square',
@ -44,6 +45,15 @@ class BlockType(Enum):
[[1], [1], [1], [1]]
]
}
I3 = {
'name': 'Line3',
'color': (55, 180, 210),
'min_score': 0,
'shapes': [
[[1, 1, 1]],
[[1], [1], [1]]
]
}
L = {
'name': 'L-Shape',
'color': (255, 0, 255), # Magenta
@ -95,47 +105,6 @@ class BlockType(Enum):
[[0, 1], [1, 1], [0, 1]]
]
}
U = {
'name': 'U-Shape',
'color': (135, 135, 135), # Change color
'min_score': 4500,
'shapes': [
[[1, 0, 1], [1, 1, 1]],
[[1, 1], [1, 0], [1, 1]],
[[1, 1, 1], [1, 0, 1]],
[[1, 1], [0, 1], [1, 1]]
]
}
# T1 = {
# 'name': 'T-Shape+',
# 'color': (200, 200, 200), # Change color
# 'min_score': 10000,
# 'shapes': [
# [[1, 1, 1], [0, 1, 0], [0, 1, 0]],
# [[0, 0, 1], [1, 1, 1], [0, 0, 1]],
# [[0, 1, 0], [0, 1, 0], [1, 1, 1]],
# [[1, 0, 0], [1, 1, 1], [1, 0, 0]]
# ]
# }
# U1 = {
# 'name': 'U-Shape+',
# 'color': (250, 250, 250), # Change color
# 'min_score': 10000,
# 'shapes': [
# [[1, 1, 1], [1, 0, 1], [1, 0, 1]],
# [[1, 1, 1], [1, 0, 0], [1, 1, 1]],
# [[1, 0, 1], [1, 0, 1], [1, 1, 1]],
# [[1, 1, 1], [0, 0, 1], [1, 1, 1]]
# ]
# }
# X = {
# 'name': 'X-Shape',
# 'color': (250, 250, 250), # Change color
# 'min_score': 15000,
# 'shapes': [
# [[0, 1, 0], [1, 1, 1], [0, 1, 0]]
# ]
# }
BLOCK_TYPE = BlockType
@ -173,6 +142,8 @@ COLORS = {
'game_over': (255, 0, 0)
}
HIGH_SCORE_INC_SPEED = False
def store_config():
blocks_to_save = {'ALL_BLOCKS': BlockType}
@ -191,7 +162,7 @@ def store_config():
def load_config():
global KEY_CONFIG, COLORS, CONTROLS_TEXT, STORE_WIDTH, BLOCK_SIZE, BLOCK_TYPE
global KEY_CONFIG, COLORS, CONTROLS_TEXT, STORE_WIDTH, BLOCK_SIZE, BLOCK_TYPE, HIGH_SCORE_INC_SPEED
es = EnumSerializer
if not os.path.isfile(CONFIG_JSON) or not os.path.isfile(CONFIG_JSON) :
@ -204,6 +175,7 @@ def load_config():
COLORS = config_data['CONFIG']['colors']
STORE_WIDTH = config_data['CONFIG']['store_width']
BLOCK_SIZE = config_data['CONFIG']['block_size']
HIGH_SCORE_INC_SPEED = True if str(config_data['CONFIG']['high_score_inc_speed']).lower() == 'true' else False
with open(CONFIG_BLOCKS_JSON) as block_fd:
blocks_data = json.load(block_fd)