Added config to increase or decrease game speed when score rising
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+4
-1
@@ -133,6 +133,8 @@ COLORS = {
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'game_over': (255, 0, 0)
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}
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HIGH_SCORE_INC_SPEED = False
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def store_config():
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blocks_to_save = {'ALL_BLOCKS': BlockType}
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@@ -151,7 +153,7 @@ def store_config():
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def load_config():
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global KEY_CONFIG, COLORS, CONTROLS_TEXT, STORE_WIDTH, BLOCK_SIZE, BLOCK_TYPE
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global KEY_CONFIG, COLORS, CONTROLS_TEXT, STORE_WIDTH, BLOCK_SIZE, BLOCK_TYPE, HIGH_SCORE_INC_SPEED
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es = EnumSerializer
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if not os.path.isfile(CONFIG_JSON) or not os.path.isfile(CONFIG_JSON) :
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@@ -164,6 +166,7 @@ def load_config():
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COLORS = config_data['CONFIG']['colors']
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STORE_WIDTH = config_data['CONFIG']['store_width']
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BLOCK_SIZE = config_data['CONFIG']['block_size']
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HIGH_SCORE_INC_SPEED = True if str(config_data['CONFIG']['high_score_inc_speed']).lower() == 'true' else False
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with open(CONFIG_BLOCKS_JSON) as block_fd:
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blocks_data = json.load(block_fd)
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