Initial Das OS 0.1.0: Void Linux live ISO with Xfce

- xbps-src templates: das-theme (adw-gtk3-based GTK themes, generated
  xfwm4 frames, wallpapers, logo), das-settings (Xfce, panel, LightDM
  defaults in /etc/xdg/das), adw-gtk3 and font-jetbrains-mono
- void-mklive profile in live/: packages, runit services, rootfs overlay,
  Ukrainian locale, live user with autologin
- Void builder container, build scripts, QEMU runner and Makefile
- Bilingual README with screenshots

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
das
2026-10-18 21:23:16 +03:00
co-authored by Claude Opus 5.5
commit b7399031c7
48 changed files with 1548 additions and 0 deletions
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// Command xfwm4gen renders the Das OS xfwm4 window decorations.
//
// xfwm4 themes are a directory of image slices plus a themerc file. Drawing
// ~90 slices by hand is error-prone, so they are generated from one palette:
//
// xfwm4gen -variant light -out build/DasOS/xfwm4
package main
import (
"flag"
"fmt"
"image"
"image/color"
"image/png"
"log"
"math"
"os"
"path/filepath"
"strings"
)
const (
titleHeight = 32
frameWidth = 3
cornerRadius = 8.0
cornerWidth = 12
buttonWidth = 30
circleRadius = 11.0
glyphHalf = 4.0
strokeWidth = 1.5
samples = 4 // supersampling per axis, gives 16 samples per pixel
)
type palette struct {
titleBg, border, separator, glyph, text color.NRGBA
}
type variant struct {
active, inactive palette
hover, pressed color.NRGBA
closeHover, closePressed, onClose color.NRGBA
}
var variants = map[string]variant{
"light": {
active: palette{
titleBg: rgb(0xe9ecf1), border: rgb(0xb4bcc9), separator: rgb(0xd3d8e1),
glyph: rgb(0x2e3440), text: rgb(0x1f2430),
},
inactive: palette{
titleBg: rgb(0xf4f5f8), border: rgb(0xccd2db), separator: rgb(0xe2e5eb),
glyph: rgb(0x9aa1ad), text: rgb(0x8a909c),
},
hover: rgb(0xd5dae3), pressed: rgb(0xc3cad6),
closeHover: rgb(0xe0464c), closePressed: rgb(0xc2353b), onClose: rgb(0xffffff),
},
"dark": {
active: palette{
titleBg: rgb(0x2b2f38), border: rgb(0x0e1014), separator: rgb(0x1d2026),
glyph: rgb(0xe3e6ec), text: rgb(0xeceff4),
},
inactive: palette{
titleBg: rgb(0x24272e), border: rgb(0x15171b), separator: rgb(0x1b1d22),
glyph: rgb(0x7c8391), text: rgb(0x8a909c),
},
hover: rgb(0x3b404b), pressed: rgb(0x4a505d),
closeHover: rgb(0xe0464c), closePressed: rgb(0xc2353b), onClose: rgb(0xffffff),
},
}
func rgb(v uint32) color.NRGBA {
return color.NRGBA{R: uint8(v >> 16), G: uint8(v >> 8), B: uint8(v), A: 0xff}
}
func hex(c color.NRGBA) string {
return fmt.Sprintf("#%02x%02x%02x", c.R, c.G, c.B)
}
// shader returns the colour of a point in pixel coordinates; transparent outside the shape.
type shader func(x, y float64) color.NRGBA
// render rasterises a shader with supersampling, averaging in premultiplied space.
func render(w, h int, fn shader) *image.NRGBA {
img := image.NewNRGBA(image.Rect(0, 0, w, h))
const n = samples * samples
for py := 0; py < h; py++ {
for px := 0; px < w; px++ {
var r, g, b, a float64
for sy := 0; sy < samples; sy++ {
for sx := 0; sx < samples; sx++ {
c := fn(float64(px)+(float64(sx)+0.5)/samples, float64(py)+(float64(sy)+0.5)/samples)
ca := float64(c.A) / 255
r += float64(c.R) * ca
g += float64(c.G) * ca
b += float64(c.B) * ca
a += ca
}
}
if a == 0 {
continue
}
img.SetNRGBA(px, py, color.NRGBA{
R: uint8(math.Round(r / a)), G: uint8(math.Round(g / a)), B: uint8(math.Round(b / a)),
A: uint8(math.Round(a / n * 255)),
})
}
}
return img
}
// titleRow is the colour of the title bar at height y: top border, fill, separator above the client.
func titleRow(p palette, y float64) color.NRGBA {
switch {
case y < 1:
return p.border
case y >= titleHeight-1:
return p.separator
default:
return p.titleBg
}
}
// insideRounded reports whether (x, y) lies in a shape whose top-left corner is
// rounded with radius r at origin (ox, oy) and which extends right and down.
func insideRounded(x, y, ox, oy, r float64) bool {
if x < ox || y < oy {
return false
}
if x < ox+r && y < oy+r {
return math.Hypot(x-(ox+r), y-(oy+r)) <= r
}
return true
}
func topLeft(p palette) shader {
return func(x, y float64) color.NRGBA {
switch {
case !insideRounded(x, y, 0, 0, cornerRadius):
return color.NRGBA{}
case !insideRounded(x, y, 1, 1, cornerRadius-1):
return p.border
case x < frameWidth:
return p.titleBg
default:
return titleRow(p, y)
}
}
}
func mirror(fn shader, w int) shader {
return func(x, y float64) color.NRGBA { return fn(float64(w)-x, y) }
}
func leftEdge(p palette) shader {
return func(x, _ float64) color.NRGBA {
if x < 1 {
return p.border
}
return p.titleBg
}
}
func bottomEdge(p palette) shader {
return func(_, y float64) color.NRGBA {
if y >= frameWidth-1 {
return p.border
}
return p.titleBg
}
}
func bottomLeft(p palette) shader {
return func(x, y float64) color.NRGBA {
if x < 1 || y >= frameWidth-1 {
return p.border
}
return p.titleBg
}
}
type segment struct{ x1, y1, x2, y2 float64 }
// glyph is a button symbol drawn around the button centre.
type glyph struct {
lines []segment
ring float64 // stroked circle radius, 0 for none
dot float64 // filled circle radius, 0 for none
}
func square(x1, y1, x2, y2 float64) []segment {
return []segment{{x1, y1, x2, y1}, {x2, y1, x2, y2}, {x2, y2, x1, y2}, {x1, y2, x1, y1}}
}
var glyphs = func() map[string]glyph {
const g = glyphHalf
return map[string]glyph{
"close": {lines: []segment{{-g, -g, g, g}, {-g, g, g, -g}}},
"hide": {lines: []segment{{-g, 3, g, 3}}},
"maximize": {lines: square(-g, -g, g, g)},
"maximize-toggled": {lines: append(square(-g, -g+2.5, g-2.5, g), segment{-g + 2.5, -g, g, -g}, segment{g, -g, g, g - 2.5})},
"menu": {lines: []segment{{-g, -3, g, -3}, {-g, 0, g, 0}, {-g, 3, g, 3}}},
"shade": {lines: []segment{{-g, 2, 0, -2}, {0, -2, g, 2}}},
"shade-toggled": {lines: []segment{{-g, -2, 0, 2}, {0, 2, g, -2}}},
"stick": {ring: g},
"stick-toggled": {dot: g},
}
}()
func distToSegment(px, py float64, s segment) float64 {
dx, dy := s.x2-s.x1, s.y2-s.y1
t := ((px-s.x1)*dx + (py-s.y1)*dy) / (dx*dx + dy*dy)
t = math.Max(0, math.Min(1, t))
return math.Hypot(px-(s.x1+t*dx), py-(s.y1+t*dy))
}
func (g glyph) covers(x, y float64) bool {
for _, s := range g.lines {
if distToSegment(x, y, s) <= strokeWidth/2 {
return true
}
}
r := math.Hypot(x, y)
if g.ring > 0 && math.Abs(r-g.ring) <= strokeWidth/2 {
return true
}
return g.dot > 0 && r <= g.dot
}
func button(p palette, g glyph, circle, ink color.NRGBA) shader {
cx, cy := buttonWidth/2.0, titleHeight/2.0
return func(x, y float64) color.NRGBA {
dx, dy := x-cx, y-cy
switch {
case g.covers(dx, dy):
return ink
case circle.A != 0 && math.Hypot(dx, dy) <= circleRadius:
return circle
default:
return titleRow(p, y)
}
}
}
type piece struct {
name string
w, h int
fn shader
}
func pieces(v variant) []piece {
var out []piece
for _, state := range []string{"active", "inactive"} {
p := v.active
if state == "inactive" {
p = v.inactive
}
out = append(out,
piece{"top-left-" + state, cornerWidth, titleHeight, topLeft(p)},
piece{"top-right-" + state, cornerWidth, titleHeight, mirror(topLeft(p), cornerWidth)},
piece{"left-" + state, frameWidth, 1, leftEdge(p)},
piece{"right-" + state, frameWidth, 1, mirror(leftEdge(p), frameWidth)},
piece{"bottom-" + state, 1, frameWidth, bottomEdge(p)},
piece{"bottom-left-" + state, frameWidth, frameWidth, bottomLeft(p)},
piece{"bottom-right-" + state, frameWidth, frameWidth, mirror(bottomLeft(p), frameWidth)},
)
for i := 1; i <= 5; i++ {
out = append(out, piece{fmt.Sprintf("title-%d-%s", i, state), 1, titleHeight,
func(_, y float64) color.NRGBA { return titleRow(p, y) }})
}
}
for name, g := range glyphs {
hover, pressed, ink := v.hover, v.pressed, v.active.glyph
if name == "close" {
hover, pressed, ink = v.closeHover, v.closePressed, v.onClose
}
out = append(out,
piece{name + "-active", buttonWidth, titleHeight, button(v.active, g, color.NRGBA{}, v.active.glyph)},
piece{name + "-inactive", buttonWidth, titleHeight, button(v.inactive, g, color.NRGBA{}, v.inactive.glyph)},
piece{name + "-prelight", buttonWidth, titleHeight, button(v.active, g, hover, ink)},
piece{name + "-pressed", buttonWidth, titleHeight, button(v.active, g, pressed, ink)},
)
}
return out
}
func themerc(v variant) string {
return strings.Join([]string{
"# Generated by xfwm4gen, do not edit.",
"active_text_color=" + hex(v.active.text),
"inactive_text_color=" + hex(v.inactive.text),
"button_offset=4",
"button_spacing=0",
"full_width_title=true",
"maximized_offset=0",
"show_app_icon=true",
"title_alignment=center",
"title_horizontal_offset=0",
"title_shadow_active=false",
"title_shadow_inactive=false",
"title_vertical_offset_active=0",
"title_vertical_offset_inactive=0",
"",
}, "\n")
}
func writePNG(path string, img image.Image) error {
f, err := os.Create(path)
if err != nil {
return err
}
if err := png.Encode(f, img); err != nil {
f.Close()
return fmt.Errorf("encode %s: %w", path, err)
}
return f.Close()
}
func generate(v variant, dir string) error {
if err := os.MkdirAll(dir, 0o755); err != nil {
return err
}
for _, p := range pieces(v) {
if err := writePNG(filepath.Join(dir, p.name+".png"), render(p.w, p.h, p.fn)); err != nil {
return err
}
}
return os.WriteFile(filepath.Join(dir, "themerc"), []byte(themerc(v)), 0o644)
}
func main() {
name := flag.String("variant", "light", "colour variant: light or dark")
out := flag.String("out", "", "output directory (the theme's xfwm4 folder)")
flag.Parse()
v, ok := variants[*name]
if !ok || *out == "" {
flag.Usage()
os.Exit(2)
}
if err := generate(v, *out); err != nil {
log.Fatalf("xfwm4gen: %v", err)
}
}